The campaigns for Innistrad and Zendikar are particularly strong in this regard and feature the best story missions in Duels history. Whilst the stories are mere summaries of Magic’s extensive lore, the battles themselves sport plenty of cool fixed decks and lots of interesting scenarios to conquer. The first few campaign missions are dreadfully boring, but the later offerings fare much better. The expansions seem to follow a linear design model, so it’s best to purchase boosters of the same set in order to maximise card synergies. The option for sorting your own hand of cards seems to be missing, which is remarkably amateurish and annoying, but overall the game’s presentation is as welcoming as it is functional. Buttons feel responsive, colours are rich, and seeing the number of cards in an opponent’s hand is easier than ever. The deck manager UI has been overhauled and it really couldn’t be easier to sort through your collection or create competitive archetypes using the deck wizard.Įlsewhere in-game you’ll find a similarly high level of presentation. You’ll be opening your first booster pack in no time and you’ll funnel those new cards directly into the custom deck of your choice. You earn coins by beating the various solo campaigns, completing tutorials and quests, or by duelling other players online. Players begin with a basic starter deck and use coins to purchase booster packs containing more powerful cards. The standard Origins card pool is attractive and well balanced and you can presently delve into an additional four sets of real-life cards all the way up to the recent Eldritch Moon expansion. Now, it has to be said that first impressions of Magic Duels are fairly positive. Has it reached that potential in the space of a year? It will be pretty clear-cut to anyone who bothered reading the h1, but for the sake of review let’s save that answer until the end.
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However, the initial reaction to Magic Duels was decidedly mixed with even the most positive reviews admitting that the game needed support in order to reach its full potential. Although the company flirted with microtransactions prior to this, Magic Duels: Origins can be seen as the perfected form of their new free-to-play business model. Hearthstone: Heroes of Warcraft was released two years prior and its runaway success clearly had Wizards of the Coast seeing dollar signs through their haze of envy. Joining a collection of formerly superb digital card games known for their expansive content and ease of play was one thing, but following the new standard set by Hearthstone was quite another. As the first free-to-play entry in the popular Duels of the Planeswalkers series, Magic Duels: Origins had its work cut out for it.